Проверил как работает импорт с Беханса на ДПрофайл на одном из старых проектов. Это я собирал году в 2020м
EARLY WIP of HUD/FM interfaces for Ark: Survival evolved video game (Wildcard Studio)
Main HUD
Added: compass / temperature / zone / clock
Changed: everything around
Main idea: do more informative hud, but keep it clean and air like for much more immersion.
Most of elements get much visible when activated (need food, low health, stamina reduces etc)
Enhanced tooltip for focused stuff, now includes craft era and items inside.
Health and Stamina - chopped bars, horizontal weight indicator with different color schemes for lightweight / overweighted.
And a lot of small ux improvements.
For overheated status

In game. Bars/compass not animated yet.
In night time
Front menus
Inventory / Character front menu

Totally rebuild level up(engram/stats) system

New experience for crafting on stations

And some new mechanics for other work places
For example heat system for Forge / different temperature for smelting different ore.
Disable auto fueling.

Interface for storage boxes/shelves

Different radial context menu (just started...)

It's early work in progress, next time ill add animation to hud, more mechanics for different workstations and explain all mechanics with food, leveling and idle crafting.
ps: sorry for english. it's early wip nothing more:))

