A board game based on the myth of the Argonauts and the Sirens.


An expedition of tourists from the Argo travel club sets off through winding mountain passes to the coast to retrieve an ancient sacred artifact. But along the way, they encounter obstacles—spirits. Help the tourists reach their goal!

The chips move along a linear route that passes through mandatory locations: Dolmens, Glacial Grotto, Siren’s Nest, Suspension Bridge, Abandoned Aul




The die determines which faction to play as. The player receives a character card and a card from their deck.


You can repel the Spirit’s attack using the cards from the “Equipment” deck. If you’re missing a card, you can either trade with players from your own team or draw from the deck — but only twice per game.




The expedition loses if all equipment cards run out during the journey..
Manage your resources wisely and don’t let the Spirits win!







