
it's unclear where.
Some Stills:



Postproduction in After Effects:


Mash to Metahuman:


Since this was my first experience with MH head mashing with UE4 Skeleton
there was a big problem that took a lot of time. But the problem was solved by adjusting the settings in "Face_AnimBP"


Assets:
Music: Fluk - Atom Bomb
Env: CitySubway
Body character: Astronaut Pilot
Programs in pipeline:
Unreal Engine 5
Metahuman - Head creation
Photoshop - correction textures of space suite, Video cover for sites
After Effects - Postproduction, Color-correction, VFX
Premier pro - Final assembly, Sound design.
